top of page
Standups-removebg-preview.png
Standups__2_-removebg-preview.png
Standups__3_-removebg-preview.png
Top

I'm Jack Mulford

Level / Game Designer

About Me

About Me

Hi, I'm Jack, a level and game designer with several years of experience in Unreal Engine 5 and Unity along with knowledge of version control systems and agile methodologies. I love being a creative person with a keen eye for detail. Furthermore, I enjoy travelling and exploring new cultures, which inspire and infuse a fresh perspective into my projects. I'm dedicated to crafting captivating experiences that push game design boundaries and thrive in multi-disciplinary collaborative settings.

Standups__3_-removebg-preview.png
Standups-removebg-preview.png
Standups__2_-removebg-preview.png
Consciousness

Cosmic Cowboy

Unity_Logo-removebg-preview.png

Unity

Game_Design-removebg-preview.png

Game Design

Level_Design-removebg-preview.png

Level Design

People-removebg-preview.png

4

Cosmic Cowboy is a cel-shaded neon noir turn-based space western narrative inspired by the original Fallout, XCOM and Borderlands.

Responsibilities:

  • Implemented and designed levels with verticality in a turn-based setting, designing scenarios for which the player can engage in a dynamic environment across 3 height levels.

  • Owned the level design process for all levels and menus to create a fully playable space.

  • Worked within a multi-disciplinary team consisting of programmers, artists and designers to make sure that the game is a fun and cohesive experience.

  • Successfully funded £500 from Kickstarter to further help the development costs.

Consciousness

Consciousness

Unreal_Logo-removebg-preview.png

UE5

Game_Design-removebg-preview.png

Game Design

Level_Design-removebg-preview.png

Level Design

Blueprints-removebg-preview.png

Blueprints

Consciousness is a 1st person survival-horror game where the player must evade capture from a hostile entity that roams the player's dreams. I assumed full creative control of this project.

Responsibilities:

  • Audio design - Implemented sound effects into gameplay, creating a tense and suspenseful atmosphere.

  • Level design - Created original levels from paper drafts to in-engine.

  • Mechanics design - Design and created original gameplay mechanics, focusing on player engagement around the AI.

  • Game Dev TV - Was featured part of the Game Dev TV student showcase

Consciousness

Terrate

Unreal_Logo-removebg-preview.png

UE5

Game_Design-removebg-preview.png

Game Design

Level_Design-removebg-preview.png

Level Design

People-removebg-preview.png

8

Terrate is a dynamic 3rd/1st person survival-adventure game developed with Unreal Engine 5. This was a group project where I assumed several roles in design and development.

Responsibilities:

  • Audio design - Created an original soundtrack and implemented sound effects into gameplay.

  • Level design - Created original levels from paper drafts to in-engine and worked closely with a multi-disciplinary team.

  • GDD - Organised and managed a detailed design document.

  • Gameplay balancing - QA tested the gameplay for bugs and gameplay issues, using player feedback to iterate on design.

Standups__3_-removebg-preview.png
Standups-removebg-preview.png
Standups__2_-removebg-preview.png
bottom of page